I'm really enjoying the game so far. I made an account just to comment and let you know. Hey, you asked! :)
Great story, lengthy, lots of routes to play with, hilarious scenes (I seriously LOL'd @ Hikari's pushup), variation in character personalities, the sound work, and random animations (e.g. Cassie's eyes in fitting room) are a really nice touch.
The game checks a lot of my fetish boxes. I can't wait until they all have collars! Especially Olivia & Akemi, I'm looking forward to them losing their protection.
LOTS of possibilities with ghost hands also. I mean, you could tease/play with all the girls while sitting in class and no one would be the wiser. They'd think it was just the collars...
You just hinted at the clandestine stuff, so it'll be interesting to see where you take that.
I went easy mode on the ghost hunt, glad you gave that option. I went through it on the first run through just to see what it was like. The mouseover on the saves and choices was a really nice addition also.
I did have some weird frame overlapping with Riley on the bed, not sure if it was just me though. I tried to find it so I could grab a screenshot for you, but I can't find it again, not sure which path I took to get there.
I just started out looking at adult VN games recently, out of about 30+ that looked promising, this is the best of what I've played. So well done and keep up the awesome work!
Heh, thanks. I'm glad you've been enjoying the game ;D It's certainly high praise for this to be the best you've tried, though without knowing what else you've played I don't know exactly how flattered to be xD. I will just accept maximum flattery.
Regarding the overlapping issue, was it something like Riley's face being cut out and being layered over another image in the wrong place? If so, I know exactly why this happens, and why you weren't able to reproduce it the second time.
Also I'm glad you liked the pushup. I was pretty happy with that scene when I made it, heh.
As I mentioned, I just started going through VN's, I saw discussion of Headmaster in the comments here are started messing around with that today. It has promise, but I still think I like Stormside better at this point. The other 2 to round out my top 3 have been Lunars Chosen, and Red Sakura Mansion1&2(yes I lumped them together), they're a bit different however, and I'm not sure if that helps, but take all the flattery you'd like.
Per the overlapping issue, yes, it was her face being cut out and layered, sounds like you know about it already.
Thanks again, looking forward to seeing where the story goes!
Good game so far. Good animations, and I loved the section with the ghost (even if it took me an hour to complete). Story is more legible than other games with this similar art style, flows more smoothly. Also, small detail, I like how there's other guys in the story, both major and minor characters. A lot of games just say "yeah, only you and several girls in this universe", so its a nice addition.
If there is one feedback I can give you... You need a better thumbnail. Im not even sure why I clicked on this. Love the game! Doesn't stick out at all.
Amusingly, my analytics suggest otherwise. Recently changed it to what it is, and ctr quadrupled. People seem to see ass and click on it. Turns out there's a reason all the icons look like this.
I mean... What was it before that? But good for you! It's just... It looks like every other 3D-Novel out here. Which it is not... Did it really quadrupled?
Not only does it have good render's and a good story (at least for these kinda games) it also presents itself in an interesting way and has its own charm (like the push-up scene with Hikari for example or that you can kinda play phasmophobia in the game). In general, you can just feel how much work flows into it and how much Atemsiel cares about the game.
Here's a gofile link. No idea if they have a download limit but it's the last of my 3 official sources. Sadly there are basically no hosts I'm aware of with totally unrestricted downloads who achieve and sort of acceptable upload speed.
Not any time soon. By default android ports of ren'py games have a 2GB filesize limit, so the game is already several times too big to be converted. I'd also have to do a lot of changes to the menus to make them actually usable on a phone screen. However, I do hear that Joiplay works for the game if you wanna try using that. Only on the latest Joiplay version though, which you can apparently get from the website as the version on the app store is out of date.
If you can find a compressed version I can't think of any reason why it would work any differently to the normal version with joiplay. Worth noting though that I haven't personally tested the game with joiplay, nor have I tested any compressed versions. They'll probably work, all I'm saying is that I haven't tried it myself.
The ghost hunting part seems just bad. I'm in the office, and there's literally nothing to interact with - I can't move back, for reasons that are unclear. There are no doors. There are a bunch of desks with open drawers and papers and books on top I can't interact with, fans I can't interact with, windows I can't interact with, lights I can't interact with. The hints seem to indicate this is where I should be (which is good, since I can't actually move anywhere from here, since, like I said, there's mysteriously no way to go back), but there is literally nothing that's interactive. I've tried carefully moving the mouse over the entire screen. No option on the radio lets me do anything useful, unless I know the ghost's name. Otherwise, I've really been enjoying the game, but my god - there are no visual clues for what the heck I should be clicking on.
And it turns out that there was some bug making nothing interactive at that point. Restarting and reloading before the section fixed it, but it was quite non-obvious that I was running into a bug.
Heh, yeah the ghost hunt gets very mixed reviews. Some people have no issue with it and love it, while others find it impossible to navigate and hate it. It's why I put the linear version in for people who don't wanna deal with the sandbox. In that room it's meant to be the case that the EMF meter goes off when you move the mouse over something you can interact with, so you find it while you're looking around the room with the flashlight. If the whole room was bugged though then I guess that's not gonna work.
The good news is that I seem to remember having this reported a few months ago, and I'm fairly sure I fixed it. However, the fix won't be coming out until the next update in a few weeks.
Yea, the whole room was bugged - the edges of the screen (to look left/leave) didn't highlight and weren't clickable, and pretty sure I clicked on what I was supposed to as well.
Anyhow, sorry I was so harsh with my first post - it's clear you've put a lot of work into the game, and I think it's consistently really well written, and graphics are great. It's an impressive game. Was just frustrated at the time.
Oh it's no problem. That section isn't something I'm totally happy with, but going back to "fix" it entirely would basically mean redoing it, and to do that I'd have to take time away from making new content. So instead I just made the VN version of it that people can play if they don't wanna deal with the sandbox. Compared to some of the feedback I got on it, your comment was basically complementary xD
I had one guy claim he spent 3 hours in there trying to work out what to do, and instead of just either using the skip option or stopping playing, he wrote me an essay about why I'm a terrible person lol.
Just completed one branch of 22.06 and like basically everything about the game. The animations are topnotch imho .. (the fight for 1 pushup was especailly funny), but i laughed out loud quite a few times. Nice variations in the personalities of the girls (from shy to downright spunky :-) and none of the utterly excessive chest sizes seen in other games.
0.22 was the update where I decided to start putting more effort into the animations, and should serve as the new standard for my game at least. It's pretty fun to make dumb stuff like the pushup thing, or Cassie spinning all her clothes off, so I'll keep doing that.
Love the game so far - despite a non "realistic" art style, everything looks really beautiful! And the story is solid as well.
But goddamn these branching paths are insanely complicated. A third of the gallery is all one character's branch - and not just by route, but by subchoices on a route. It's cool and all, but there's only so many ways I can read the same scene variation before my carpal tunnel flares up. Can you just streamline all of Riley's scenes into one continuous sequence over the course of the game?
Not easily. The point of the branching is to include the different ways things could play out based on choices, so putting all of Riley's content into branch would basically make no sense at all. She'd lose her virginity multiple times, give her first BJ multiple times, refer to events that didn't occur, or ignore events that did occur. It's kinda just the way the game is. It's not really built for the FOMO crowd, and is intended for multiple playthroughs. Once the game is done this should be an easier sell as the amount of content should mean that just one route has enough content for people to be satisfied. I hear this is a fairly different way of structuring one of these games, but it's how I've decided to do it based on what I wanted the game to be.
Do you have any plans to add a platform for Android? I'm very curious about the game you developed. I was interested in your game when I read all the character identities. I'm very interested in Sasha Volkova. I want to play the game immediately but I don't have iOS or PC so I'll wait for you to add it to Android. Thank You
Not currently. By default android ports of ren'py games have a 2GB filesize limit, so the game is already several times too big to be converted. I'd also have to do a lot of changes to the menus to make them actually usable on a phone screen. However, I do hear that Joiplay works for the game if you wanna try using that. Only on the latest Joiplay version though, which you can apparently get from the website as the version on the app store is out of date.
I can try using joyplay, I have used it for various games, maybe I will try that first if it doesn't work then I plan to buy a PC or iOS to explore games that don't support the Android platform. Thank you for replying to my message have a nice day.
Hah, glad you liked it. That section gets very mixed reviews, as some people have no problem navigating it, and others are totally unable to. Not completely sure why. Regardless, it was essentially a test to see if I could make something like that, with flashlight activated jumpscares and stuff. Sasha's story heavily revolves around that sort of stuff, so this won't be the last ghost hunt. Though the next one will have a VN version in it from the start instead of getting one almost a year later, and the sandbox version will work differently from the first one.
Hello Mr. Atemsiel. It's me again. I hope you remember me from my last really long comment a few months ago. I have just finished palying the current version of the game. I unlocked everything there is to unlock and got possibly every combination of choices i could think of. I have to say, my opinion of this game just keeps improving as the updates come.
I don't have much criticism this time around. Just one comment and two questions.
I really like your style of writing. The highlight of this update for me was the scene in which Olivia is getting pestered by Ashley and Paige. So far Olivia has been portrayed as an incredible bitch that is just a pain to be around. But in this scene we get to see her in her backfoot and being kinda of uncomfortable. It really does a lot to expand her character. I think one of the hallmarks of good writing is multifaceted characters. People aren't one dimensional and no one fits nicely into any specific box, so it's nice when characters in fiction are the same way.
What is the planned scope for the game? and how far along would you say it is, percentage wise? The game is already quite long (in terms of duration) and big (in terms of content) but where the story is right now, it makes me think we're not even a third of the way done. So how long is this supposed to be?
And last i wanted to formerly ask for a feature (which might be really hard to implement). And that is the possibility to jump to any point of the story and be able to choose all of the choices you could've made up to this point. Maybe like a screen with all the different choices that have happened up to that point and you could just pick the answers. The way the game is right now, it's really annoying to sometimes have to go back the entire game, sometimes, just to get a scene on a progression path i would otherwise have no interest on. And while this might be because the game is not finished, it kinda just wastes a lot of time with me just holding the CTRL key down to skip all the stuff i've seen already, just to get to the one part where i get to make a different choice. While this can be, and is, alleviated by having name saves, it still is a problem when one progression path relies on multiple choices. So if i have a save at one choice, but i needed to have made a different choice earlier and i don't have a save for that, i still need to go back all the way and skip through stuff.
But anyway that's all from me. Thanks for reading all the way.
I'm glad you like the scene with Olivia. She's probably one of my favourite characters simply due to her being a super bitch, which makes her fun to write, but that would get old quick if that were all she was. She's gonna be fun for me.
Scope is a bit nuts. I have no idea percentage wise but assuming I can afford to do so, I expect I'll be making this for quite some years yet. When I started making it I didn't start with "I want to make adult games" in mind. Instead it was more like "I want to make this game" and basically put my all into it. One of the goals for it is I want it to have a fairly ridiculous amount of content by the time it's done. The actual midgame starts once you're on a route with all the girls, so right now we're still in the early game. It won't be a quick game to make at all.
With regard to your feature request, while technically possible I expect it would be a massive pain to actually include just based on the way the game is actually built. I'd have to restructure a lot of it to make the feature work, when in theory the only people using it would be people who want to see all the scenes, but aren't aware that there's a gallery unlocker right at the end. The game isn't really designed with the FOMO crowd in mind, and is instead intended for multiple playthroughs once it's done. I might include a feature like this at some point, but not while I'm still putting all of my available time into making the actual content.
There's no 0.22.07 due to the new versioning. Instead, next update is 0.23.1 which was meant to be released in December. Unfortunately, life happens, so the update didn't. I'm hoping to get it released to patrons later this month. Finishing off the last sex scene for it now, and then I have various things to fix and polish. It's as shorter update than the last one because updates are now being split into smaller updates with detailed changelogs so people can decide whether it's worth it for them to play and update, or wait for the next one.
Some vn authors really are out there giving the mc's the most depressing back stories just for them to turn all the women in a school into sex slaves bruh
welp with his mother out of the way, when will his sister that has been locked away since birth because of a super misterious superpower, get introduced and how long will it take till we can fuck her?
This usually only happens if you're using a save that was made prior to 0.22. However, once the 0.22 content starts (At the start of day 11) it will fix itself. If this describes your situation, then you'll either need to basically just not use the character profile screen until the morning of day 11, or start a new save.
"Enjoy the game, and if you like it, please consider subscribing to my Patreon. Or don't. Times are tough right now (written in 2022, let's hope things get better.)
(Update in 2023, things did not get better, good god)"
Love the variety in how the girls look, but it feels kinda surface-level. Like, they all seem to have the exact same body type... Now, I'm not gonna say "where's the muscles and fat girls," since I know that can be difficult for a lot of artists, but it just would've been nice to see a greater variety in breast size and butt or hips.
That said, this is a great inclusion of nuances in scenes mattering and casual LGBT identities. <3
Heh, yeah this is intentional. It's not really intended as a "something for everyone" game, but rather a game intended for people who like the same stuff as me. This is why all the girls are 18 to mid 20s, slim, relatively short with small to what I'd call "realistically large breasts". (Sasha and Taliya really. Not massive chests, but I think it would be wrong to call them medium)
I prefer to try to differentiate the characters through their personalities, though how successfully I do that is up for debate.
Hey, understandable. I'm an erotic writer and my preference is big booba (despite being flat-chested myself). When I write more two-person romance stuff, I tend to stick to a curvy, busty leading lady. But when I write a larger cast, I try to give more variety both because it helps me differentiate the characters better and because I can write more variety of scenes involving things that might be unique to the different body types. But that's just what I do, and what I prefer, and I would never begrudge anyone for writing or creating what they like or are comfortable with.
And hey, props to you for properly recognizing the concept that is "medium-sized breasts."
Any plans for a android version? Would love to try it.
EDIT: ended up playing it on my pc. I can see why there is no android version. But all that aside the game looks great and i like the humor. Also just love how chill the dad is.
Great game, and I will say, I really like your casual inclusion of LGBT+ identities, with Cassie being openly bisexual and Riley being demisexual. As a queer person myself, I think you did a really good job with those inclusions, so a big thumbs up there. It's definitely a top notch VN regardless, but those aspects being so well handled is an even bigger bump in my personal enjoyment of the game.
Glad you liked it, it's always gonna be a bit of a contentious matter regarding the handling of that sort of stuff, given it's a porn game and it's very easy to slip into the realm of fetishisation rather than representation. I'm essentially trying to do both. I wanted lesbian scenes in the game, but figured that if I was gonna do it, I have to at least have it make some sense by having the characters actually identify such that they would be into it. The important thing for me is that characters who are something, are still that thing even if they player makes choices that result in it not really being explored. The exception to this is that because it's a porn game, it's likely that if the player pushes the plot in this direction, the canonically straight girls will end up not so straight. This is of course ridiculous by real world standards, but it's a porn game, and doing this means I can have a lot more scene variety and potentially interesting relationship dynamics between the characters, so whatever.
I generally just wanna try to be as respectful as I can to any nationalities or sexual orientations I happen to include, whilst keeping it very much in the realm of dumb porn game logic. That is to say, we're probably not gonna be seeing Sasha riding around on a bear drinking vodka, and we're probably not gonna see any non straight characters suddenly turn fully straight due to exposure to MC's magic protagonist dick or whatever. I wanna at least keep it somewhat consistent.
You've done a great job, honestly. It didn't feel forced or pushed down your throat or anything of the sort, it was just .. there. Like a normal thing, which it is. Didn't distract from the main story, didn't take up 3 plot lines to cover, it was just a thing.
Very good so far. Good characters, great dialogue, SUPERB goofy comedy (very big W) and the story seems interesting so far. Im also surprised by how similar it sounded to The Headmaster, Yet how it was very different (in a great way). I hate when these games make you act like the bad guy or make you do something stupid, so being able to NOT do some things is a huge win for me personally. Dont like seeing the MC's face but other than that? Great game. (p.s *spoiler*.............................................................................................................. Great now could we get more ghost hunting? i actually really liked that part, very spooky scary)
Hah, thanks man. The game was always kinda intended to be like how the headmaster would be if I were making it. I love the concept, but I'd have made many changes if it were me, so here we have Stormside. I figured there would be no point in making a game that was just the same thing, because if that's what I wanted, then I might as well just play the Headmaster. MC's face is something I would likely remove if I were making certain parts of the game again, but instead I'm just showing it less from now on. And yes, more ghost hunts on the way. The next one is planned to be more extensive than the previous, though I don't know exactly when that'll be coming out. Glad you liked it :D
The game's plot develops very quickly, and content appears very often and in unexpected places. And it is often very original and interesting. And there is a lot of content, I played 18 hours, and if you judge by the gallery, I only completed 40% (but I read slowly). I recommend 👍
Actually kind of incredible. The game seems far from being finished, but even so it's probably one of the best of these types of games I've played. Looking forward to future updates.
Wow I've stumbled onto a real gem here. My only problem with the game is that we see the mc which kind of ruins the immersion for me, any chance well get an option to change that in the future? The amount of choices and quality of life options we already get are great so this would be the icing on the cake. Other than that though great job man and I'm exited to see where this game will go :)
Unlikely that the 3rd person perspective will be removed simply because it allows for more interesting camera angles, and also half the sex scenes are almost unwatchable in first person in this case. However, I decided a couple versions ago to significantly reduce how often his face shows up the way it does near the start of the game (It does still show up sometimes though). If I had time, there are many things I'd change about the start of the game, but I prefer to spend the time I have on making new stuff instead. But yeah, sometimes I gotta use 3rd person for sex scenes some positions really just don't look very good at all in first person. Like imagine a pronebone where MC has the girl in basically a chokehold. Your view would be like, maybe an extreme closeup of the back of her head or something. It's also useful for when MC is doing something that requires him to be behind a girl, but I wanna show the girl's face for whatever reason. So yeah, it's not likely to be a feature I add, sorry about that.
That aside, I'm glad you enjoyed the rest :D More choices and probably quality of life stuff on the way in future versions too. Currently working on a way to let people filter save files based on which route you're on in that save. The same way the scene gallery filter works, except it'll be like "Show me all saves where I'm on Hikari's Romance route, but Riley's Submission route". Considering how many options there are, I wanna make it as easy as possible for people who like to experience everything to keep their saves organised. For now, we just have the save hover thing.
Yeah that makes sense. In fairness I don't mind when I just see the back or side of his head, Its just the close ups of his face which are slightly annoying in my opinion, but good to hear that it will be less frequent.
Also having saves separated by playthrough would be awesome, I wish more games did that. There's already so many quality of life features which are fantastic though. I really like how much description there is for the choices. And the option to remove lesbian content is a great feature. The more options the better so everyone can enjoy. Great to see a dev that really cares about their game :)
I play a lot of these kinda games, and more often than not I find myself disappointed. This however is not one of those times. Character designs, animations, sound, my guy you have nailed them all. story and setting is a tiny bit on the weak side but given the plot I totally get it. I see much potential for this to be something even more awesome in future, and i honestly cant wait till you complete the project. honestly i wish i had found it once you were done cuz id probably have finished it in one sitting lol. job very very well done bud, cant wait to see what the future holds
Hah, thanks man :D The whole point of the game when I started making it was to make a game that was basically the sort of thing I already liked, just with none of the stuff I don't like. Namely, lack of animation, sound, choice. All that stuff. I figured it couldn't be all that hard to do, so I just decided to try it. I was right, it isn't that hard technically, but it does take ages.... I have no idea how devs who are making multiple games at the same time do it. Just one is plenty lol.
I like the whole punishment school thing, so kinda just wanted to do my version of it. Originally this was just gonna be a fuckfest game, so I didn't even really have a plan for a main plot or whatever, but I found after the first release that I kinda wanted to change that, so I made one up. Turns out writing is pretty fun, lots of fun stuff planned.
Great game so far. Any plans of adding more to sex stats? Maybe a count of how many times they have been fingered or received cunnilingus? Or even a count of how many lesbian encounters they have had?
No current plans. When I first implemented them it was because I just figured it might be fun, but then I decided to implement them into the gameplay itself. Despite how obviously BS the science behind the collars and chips must be, I think I kinda set myself a limit for what would actually be recorded with them. I didn't really want it to get too specific. Plus, it's kinda nuts how much people read into these stats so if I were to add new ones I'd have to think about historical data. I don't really wanna deal with people losing their minds over things that happened before the game again, so for the most part I just let players fill in the gaps themselves or with context provided by the game. (Such as the Riley/Cassie stuff. You don't know how many times they've fooled about in the past, but it also doesn't really matter.)
Fair enough. I just figured the lesbian counter would be kind of hot or could possibly lead into more story content. Like if one of the characters had a number, then it could be something we question and lead into a girl's background story, like if they had a previous girlfriend or something.
Didn't realize people had problems with the stats when they could just erase it when they get a new phone. Thanks for the answer though.
Yeahhhhh it's a little nuts to me how hung up on the fine details some people get. That's not the only reason though. It's also a UI thing. Adding more would mean reconfiguring the UI somewhat because making the font smaller would make it quite hard to read imo. With regard to the lesbian thing specifically, I prefer to have that sort of thing come up through the story. I don't really like to label characters as potentially lesbian or bisexual just for porn game reasons. Instead, there's gotta be a plan for why they swing that way from a story perspective. It's hard to explain without spoilers, but basically I don't really want to treat bisexuality as a fetish, instead I just want to feature any characters who happen to not be straight just as characters who happen to be that way, and portray that aspect of them when needed outside of just using it as a justification for lesbian content. Easier said than done since I'm not a writer, but it's what I want to do long term anyway. Whilst I do think it's fun to give little bits of story through the sexual stats, I don't want to form too complete of a picture with them, or at least not yet. Who knows for future? Certainly not me...
Of course, it's still a porn game so it's also planned that if you push for it you can get basically any of the girls to engage in lesbian type stuff, which does complicate my plan for the portrayal of bisexuality, but I'll tackle that at a later date.
I hope the time where we can collar someone comes soon!
Also, please let us give Logan some love! Doesn't have to be with Akemi or Hikari, but why not with one of the second year girls? Just imagine, someone does something bad, and you offer them the out of going out with Logan to not be punished. It'd be hilarious for the dude to be happy, without registering the implication that being with him counts as a punishment haha
Heh, I've gotta admit this is a first xD. Nobody tends to want Logan to get anyone, mostly because of how he is. Admittedly, he's probably not gonna end up with any of the existing characters, but that's not to say a character won't be introduced specifically for him, who won't stick around long enough for the player to really get attached. No current plans, but I think if he were to end up with someone, it would have to be someone the player hasn't had any opportunity to become attached to.
Also, you can actually collar both Sasha and Riley by the end of 0.22, so we're getting there ;D
Hi, I know in the intro you warned about scrolling forward causing issues. I noticed that I may have incurred a flickering in overlay (like when the onion is found, screen flickering to black background)
It may be an artifact of my graphics card, its drivers, or that I maxed out VRAM usage in the settings.
Oh that's not about the scrolling, that is a graphical issue relating to alpha masks, which are only used in the game for the onion animation.
One potential fix though, press shift-G in game, and change the renderer to angle2. After that, close the game and try again. I've heard this fixes it in most cases, but I'm unsure what other effects it has. The flickering issue is unfortunately hardware specific as far as I know.
I believe it is either caused by incompatibility on the graphics side with Ren’Py.This is unlikely, IMO, unless you approached the overlay differently than other people have, as I don’t see the same artifact in their animations, and they certainly use animated overlays and containing alpha.
Alternately, I noticed that this issue was emergent; for the first 6 or 7 onions it was fine, then started to be an issue. This points to it being a garbage collection or memory issue. Thinking back through the use leading up to the behavior, I did review the onion images a number of times. Moreover, when it started to happen on the 8th onion, I scrolled back before the onion to the phone and the onion was still flashing and animating which seems to indicate a possible scripting issue, I think with triggered events.
Hmmm, an interesting problem. I have only ever had this reported when it comes to alpha masks for videos, but generally speaking the difference is that you either have one, or you don't. It's possible that the actual file format of the video makes a difference. I'm using webm, so maybe it makes a difference for mp4 or something along those lines. I don't get these issues at all though so it's quite hard for me to test.
Ren'Py is meant to handle garbage collection by itself, and unfortunately doesn't have a massive amount of tools to debug something like that, but what I may do in future to avoid this is just create an ATL version of the same animation (Basically a simple version that can be played as an alternative) that people can swap to if they start to get issues with the animation on their system. It's one of those things I could probably pour 20 hours into and not fix, so instead I think I'll just make a setting to allow people who get the issue to essentially disable it. I'll likely do that for 0.23. Thanks for the report, and I hope that aside from the flashing issue that you've been enjoying the game so far.
Yeah, it’s been an interesting take, given the disparate paths for content.
One interesting thing I noticed that pointed to some sort of memory issue (though likely not exclusively garbage collection) is that, since the emergence of the flashing to black background on the onions, there has also been a sing flash to a girl’s static picture, in a pose from earlier, near the beginning of a sex scene with said girl. Though Python doesn’t handle these the same way it seems like a single frame during playback is referencing the incorrect memory location. I’ll follow up in your discord if I can localize ift for you.
When you say near the beginning of sex scenes, they wouldn't happen to be right as an animation of some sort starts, would they? Usually that's a case of the video being called, but not actually loading immediately, resulting in it removing the current image and showing the one below for a brief moment before the animation starts. Ren'Py isn't great at playing video, but I hear there's some new updates out that help with that, so I'm looking into converting it at the moment.
i get this in a lot of games. i always thought of it as if the frame hadnt unloaded, and was still in the background (kinda how gifs can be layered in the background), which then flicks up on screen when loading a new scene takes more than a split second
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@Atemsiel
I'm really enjoying the game so far. I made an account just to comment and let you know. Hey, you asked! :)
Great story, lengthy, lots of routes to play with, hilarious scenes (I seriously LOL'd @ Hikari's pushup), variation in character personalities, the sound work, and random animations (e.g. Cassie's eyes in fitting room) are a really nice touch.
The game checks a lot of my fetish boxes. I can't wait until they all have collars! Especially Olivia & Akemi, I'm looking forward to them losing their protection.
LOTS of possibilities with ghost hands also. I mean, you could tease/play with all the girls while sitting in class and no one would be the wiser. They'd think it was just the collars...
You just hinted at the clandestine stuff, so it'll be interesting to see where you take that.
I went easy mode on the ghost hunt, glad you gave that option. I went through it on the first run through just to see what it was like. The mouseover on the saves and choices was a really nice addition also.
I did have some weird frame overlapping with Riley on the bed, not sure if it was just me though. I tried to find it so I could grab a screenshot for you, but I can't find it again, not sure which path I took to get there.
I just started out looking at adult VN games recently, out of about 30+ that looked promising, this is the best of what I've played. So well done and keep up the awesome work!
Heh, thanks. I'm glad you've been enjoying the game ;D It's certainly high praise for this to be the best you've tried, though without knowing what else you've played I don't know exactly how flattered to be xD. I will just accept maximum flattery.
Regarding the overlapping issue, was it something like Riley's face being cut out and being layered over another image in the wrong place? If so, I know exactly why this happens, and why you weren't able to reproduce it the second time.
Also I'm glad you liked the pushup. I was pretty happy with that scene when I made it, heh.
@Atemsiel
As I mentioned, I just started going through VN's, I saw discussion of Headmaster in the comments here are started messing around with that today. It has promise, but I still think I like Stormside better at this point. The other 2 to round out my top 3 have been Lunars Chosen, and Red Sakura Mansion1&2(yes I lumped them together), they're a bit different however, and I'm not sure if that helps, but take all the flattery you'd like.
Per the overlapping issue, yes, it was her face being cut out and layered, sounds like you know about it already.
Thanks again, looking forward to seeing where the story goes!
Good game so far. Good animations, and I loved the section with the ghost (even if it took me an hour to complete). Story is more legible than other games with this similar art style, flows more smoothly. Also, small detail, I like how there's other guys in the story, both major and minor characters. A lot of games just say "yeah, only you and several girls in this universe", so its a nice addition.
Thanks, sorry for the late response, but I appreciate it :D
If there is one feedback I can give you... You need a better thumbnail. Im not even sure why I clicked on this. Love the game! Doesn't stick out at all.
Amusingly, my analytics suggest otherwise. Recently changed it to what it is, and ctr quadrupled. People seem to see ass and click on it. Turns out there's a reason all the icons look like this.
I mean... What was it before that? But good for you! It's just... It looks like every other 3D-Novel out here. Which it is not... Did it really quadrupled?
I believe it was what's currently the banner at the top of the page
I clicked because of the thumbnail. But for reason it actually looked well posed and rendered. Good lighting and such.
Just found the game and am lovin it. Do you have expected release windows for versions, or are the version updates more sporadic
Great game. Absolutely loved it.
Not only does it have good render's and a good story (at least for these kinda games) it also presents itself in an interesting way and has its own charm (like the push-up scene with Hikari for example or that you can kinda play phasmophobia in the game). In general, you can just feel how much work flows into it and how much Atemsiel cares about the game.
Looking forward to further updates. Well done
google drive dosent work and mega wantsyou to pay for more usage when download is half done any other links?
https://gofile.io/d/pawev4
Here's a gofile link. No idea if they have a download limit but it's the last of my 3 official sources. Sadly there are basically no hosts I'm aware of with totally unrestricted downloads who achieve and sort of acceptable upload speed.
So is there any chance of getting an android port?
Not any time soon.
By default android ports of ren'py games have a 2GB filesize limit, so the game is already several times too big to be converted. I'd also have to do a lot of changes to the menus to make them actually usable on a phone screen. However, I do hear that Joiplay works for the game if you wanna try using that. Only on the latest Joiplay version though, which you can apparently get from the website as the version on the app store is out of date.
will the compressed version work for Joiplay or I have to download the 6 gb pc file?
If you can find a compressed version I can't think of any reason why it would work any differently to the normal version with joiplay. Worth noting though that I haven't personally tested the game with joiplay, nor have I tested any compressed versions. They'll probably work, all I'm saying is that I haven't tried it myself.
I downloaded a compressed version in f95zone.It worked in Joiplay.I am enjoying the game up until now
The ghost hunting part seems just bad. I'm in the office, and there's literally nothing to interact with - I can't move back, for reasons that are unclear. There are no doors. There are a bunch of desks with open drawers and papers and books on top I can't interact with, fans I can't interact with, windows I can't interact with, lights I can't interact with. The hints seem to indicate this is where I should be (which is good, since I can't actually move anywhere from here, since, like I said, there's mysteriously no way to go back), but there is literally nothing that's interactive. I've tried carefully moving the mouse over the entire screen. No option on the radio lets me do anything useful, unless I know the ghost's name. Otherwise, I've really been enjoying the game, but my god - there are no visual clues for what the heck I should be clicking on.
And it turns out that there was some bug making nothing interactive at that point. Restarting and reloading before the section fixed it, but it was quite non-obvious that I was running into a bug.
Heh, yeah the ghost hunt gets very mixed reviews. Some people have no issue with it and love it, while others find it impossible to navigate and hate it. It's why I put the linear version in for people who don't wanna deal with the sandbox. In that room it's meant to be the case that the EMF meter goes off when you move the mouse over something you can interact with, so you find it while you're looking around the room with the flashlight. If the whole room was bugged though then I guess that's not gonna work.
The good news is that I seem to remember having this reported a few months ago, and I'm fairly sure I fixed it. However, the fix won't be coming out until the next update in a few weeks.
Yea, the whole room was bugged - the edges of the screen (to look left/leave) didn't highlight and weren't clickable, and pretty sure I clicked on what I was supposed to as well.
Anyhow, sorry I was so harsh with my first post - it's clear you've put a lot of work into the game, and I think it's consistently really well written, and graphics are great. It's an impressive game. Was just frustrated at the time.
Oh it's no problem. That section isn't something I'm totally happy with, but going back to "fix" it entirely would basically mean redoing it, and to do that I'd have to take time away from making new content. So instead I just made the VN version of it that people can play if they don't wanna deal with the sandbox. Compared to some of the feedback I got on it, your comment was basically complementary xD
I had one guy claim he spent 3 hours in there trying to work out what to do, and instead of just either using the skip option or stopping playing, he wrote me an essay about why I'm a terrible person lol.
Just completed one branch of 22.06 and like basically everything about the game. The animations are topnotch imho .. (the fight for 1 pushup was especailly funny), but i laughed out loud quite a few times. Nice variations in the personalities of the girls (from shy to downright spunky :-) and none of the utterly excessive chest sizes seen in other games.
Heh, glad you like it ;D
0.22 was the update where I decided to start putting more effort into the animations, and should serve as the new standard for my game at least. It's pretty fun to make dumb stuff like the pushup thing, or Cassie spinning all her clothes off, so I'll keep doing that.
the animations not working from Rileys alone time on it stays on a pitcher and goes threw to the end of the scene
Do you have a save file you can send me on discord or something? I'm unsure what could be causing that based on the description.
Love the game so far - despite a non "realistic" art style, everything looks really beautiful! And the story is solid as well.
But goddamn these branching paths are insanely complicated. A third of the gallery is all one character's branch - and not just by route, but by subchoices on a route. It's cool and all, but there's only so many ways I can read the same scene variation before my carpal tunnel flares up. Can you just streamline all of Riley's scenes into one continuous sequence over the course of the game?
Not easily. The point of the branching is to include the different ways things could play out based on choices, so putting all of Riley's content into branch would basically make no sense at all. She'd lose her virginity multiple times, give her first BJ multiple times, refer to events that didn't occur, or ignore events that did occur. It's kinda just the way the game is. It's not really built for the FOMO crowd, and is intended for multiple playthroughs. Once the game is done this should be an easier sell as the amount of content should mean that just one route has enough content for people to be satisfied. I hear this is a fairly different way of structuring one of these games, but it's how I've decided to do it based on what I wanted the game to be.
Do you have any plans to add a platform for Android? I'm very curious about the game you developed. I was interested in your game when I read all the character identities. I'm very interested in Sasha Volkova. I want to play the game immediately but I don't have iOS or PC so I'll wait for you to add it to Android. Thank You
Not currently. By default android ports of ren'py games have a 2GB filesize limit, so the game is already several times too big to be converted. I'd also have to do a lot of changes to the menus to make them actually usable on a phone screen. However, I do hear that Joiplay works for the game if you wanna try using that. Only on the latest Joiplay version though, which you can apparently get from the website as the version on the app store is out of date.
I can try using joyplay, I have used it for various games, maybe I will try that first if it doesn't work then I plan to buy a PC or iOS to explore games that don't support the Android platform. Thank you for replying to my message have a nice day.
Atemsiel. That ghost hunting part was awesome. I didn't expect the sandbox to be so detailed. It was like a completely different game!
Hah, glad you liked it. That section gets very mixed reviews, as some people have no problem navigating it, and others are totally unable to. Not completely sure why. Regardless, it was essentially a test to see if I could make something like that, with flashlight activated jumpscares and stuff. Sasha's story heavily revolves around that sort of stuff, so this won't be the last ghost hunt. Though the next one will have a VN version in it from the start instead of getting one almost a year later, and the sandbox version will work differently from the first one.
Hello Mr. Atemsiel. It's me again. I hope you remember me from my last really long comment a few months ago. I have just finished palying the current version of the game. I unlocked everything there is to unlock and got possibly every combination of choices i could think of. I have to say, my opinion of this game just keeps improving as the updates come.
I don't have much criticism this time around. Just one comment and two questions.
I really like your style of writing. The highlight of this update for me was the scene in which Olivia is getting pestered by Ashley and Paige. So far Olivia has been portrayed as an incredible bitch that is just a pain to be around. But in this scene we get to see her in her backfoot and being kinda of uncomfortable. It really does a lot to expand her character. I think one of the hallmarks of good writing is multifaceted characters. People aren't one dimensional and no one fits nicely into any specific box, so it's nice when characters in fiction are the same way.
What is the planned scope for the game? and how far along would you say it is, percentage wise? The game is already quite long (in terms of duration) and big (in terms of content) but where the story is right now, it makes me think we're not even a third of the way done. So how long is this supposed to be?
And last i wanted to formerly ask for a feature (which might be really hard to implement). And that is the possibility to jump to any point of the story and be able to choose all of the choices you could've made up to this point. Maybe like a screen with all the different choices that have happened up to that point and you could just pick the answers. The way the game is right now, it's really annoying to sometimes have to go back the entire game, sometimes, just to get a scene on a progression path i would otherwise have no interest on. And while this might be because the game is not finished, it kinda just wastes a lot of time with me just holding the CTRL key down to skip all the stuff i've seen already, just to get to the one part where i get to make a different choice. While this can be, and is, alleviated by having name saves, it still is a problem when one progression path relies on multiple choices. So if i have a save at one choice, but i needed to have made a different choice earlier and i don't have a save for that, i still need to go back all the way and skip through stuff.
But anyway that's all from me. Thanks for reading all the way.
Also when does 22.07 drop? 👀
Hi there, sorry for the late response.
I'm glad you like the scene with Olivia. She's probably one of my favourite characters simply due to her being a super bitch, which makes her fun to write, but that would get old quick if that were all she was. She's gonna be fun for me.
Scope is a bit nuts. I have no idea percentage wise but assuming I can afford to do so, I expect I'll be making this for quite some years yet. When I started making it I didn't start with "I want to make adult games" in mind. Instead it was more like "I want to make this game" and basically put my all into it. One of the goals for it is I want it to have a fairly ridiculous amount of content by the time it's done. The actual midgame starts once you're on a route with all the girls, so right now we're still in the early game. It won't be a quick game to make at all.
With regard to your feature request, while technically possible I expect it would be a massive pain to actually include just based on the way the game is actually built. I'd have to restructure a lot of it to make the feature work, when in theory the only people using it would be people who want to see all the scenes, but aren't aware that there's a gallery unlocker right at the end. The game isn't really designed with the FOMO crowd in mind, and is instead intended for multiple playthroughs once it's done. I might include a feature like this at some point, but not while I'm still putting all of my available time into making the actual content.
There's no 0.22.07 due to the new versioning. Instead, next update is 0.23.1 which was meant to be released in December. Unfortunately, life happens, so the update didn't. I'm hoping to get it released to patrons later this month. Finishing off the last sex scene for it now, and then I have various things to fix and polish. It's as shorter update than the last one because updates are now being split into smaller updates with detailed changelogs so people can decide whether it's worth it for them to play and update, or wait for the next one.
Some vn authors really are out there giving the mc's the most depressing back stories just for them to turn all the women in a school into sex slaves bruh
Certainly does help reduce the amount of messages I get asking when MC is gonna bang his own mother though.
welp with his mother out of the way, when will his sister that has been locked away since birth because of a super misterious superpower, get introduced and how long will it take till we can fuck her?
I really enjoy the humour in this game, can't wait for the update
Would this work in the joiplay app for android?
Love it can't wait for next update
Cant install for some reason sadly... was really looking forward to this game
try re downloading it, worked for me after that.
可以弄一个安卓版本吗 谢谢你 很喜欢这种类型
can you and a itch app compatible download
W Game so far! Hikari trying to do a pushup was funny asf.
Keep up the good work :D
I can't open the character bios and I'm too stupid to understand Ren'Py :(
This usually only happens if you're using a save that was made prior to 0.22. However, once the 0.22 content starts (At the start of day 11) it will fix itself. If this describes your situation, then you'll either need to basically just not use the character profile screen until the morning of day 11, or start a new save.
Oh, okay, thanks :) That's pretty much my case. I started playing 0.21 and then I noticed there's a 0.22 already so I continued there
i cant extract game it says its invalid im on pc
never mind fixed it somehow lol
"Enjoy the game, and if you like it, please consider subscribing to my Patreon. Or don't. Times are tough right now (written in 2022, let's hope things get better.)
(Update in 2023, things did not get better, good god)"
Relatable.
Hope everything goes smoothly here on out. This game sounds similar to this other game hope its giod
Love the variety in how the girls look, but it feels kinda surface-level. Like, they all seem to have the exact same body type... Now, I'm not gonna say "where's the muscles and fat girls," since I know that can be difficult for a lot of artists, but it just would've been nice to see a greater variety in breast size and butt or hips.
That said, this is a great inclusion of nuances in scenes mattering and casual LGBT identities. <3
Heh, yeah this is intentional. It's not really intended as a "something for everyone" game, but rather a game intended for people who like the same stuff as me. This is why all the girls are 18 to mid 20s, slim, relatively short with small to what I'd call "realistically large breasts". (Sasha and Taliya really. Not massive chests, but I think it would be wrong to call them medium)
I prefer to try to differentiate the characters through their personalities, though how successfully I do that is up for debate.
Hey, understandable. I'm an erotic writer and my preference is big booba (despite being flat-chested myself). When I write more two-person romance stuff, I tend to stick to a curvy, busty leading lady. But when I write a larger cast, I try to give more variety both because it helps me differentiate the characters better and because I can write more variety of scenes involving things that might be unique to the different body types. But that's just what I do, and what I prefer, and I would never begrudge anyone for writing or creating what they like or are comfortable with.
And hey, props to you for properly recognizing the concept that is "medium-sized breasts."
Android pls
Android version please?!
Any plans for a android version? Would love to try it.
EDIT: ended up playing it on my pc. I can see why there is no android version. But all that aside the game looks great and i like the humor. Also just love how chill the dad is.
Great game, and I will say, I really like your casual inclusion of LGBT+ identities, with Cassie being openly bisexual and Riley being demisexual. As a queer person myself, I think you did a really good job with those inclusions, so a big thumbs up there. It's definitely a top notch VN regardless, but those aspects being so well handled is an even bigger bump in my personal enjoyment of the game.
Glad you liked it, it's always gonna be a bit of a contentious matter regarding the handling of that sort of stuff, given it's a porn game and it's very easy to slip into the realm of fetishisation rather than representation. I'm essentially trying to do both. I wanted lesbian scenes in the game, but figured that if I was gonna do it, I have to at least have it make some sense by having the characters actually identify such that they would be into it. The important thing for me is that characters who are something, are still that thing even if they player makes choices that result in it not really being explored. The exception to this is that because it's a porn game, it's likely that if the player pushes the plot in this direction, the canonically straight girls will end up not so straight. This is of course ridiculous by real world standards, but it's a porn game, and doing this means I can have a lot more scene variety and potentially interesting relationship dynamics between the characters, so whatever.
I generally just wanna try to be as respectful as I can to any nationalities or sexual orientations I happen to include, whilst keeping it very much in the realm of dumb porn game logic. That is to say, we're probably not gonna be seeing Sasha riding around on a bear drinking vodka, and we're probably not gonna see any non straight characters suddenly turn fully straight due to exposure to MC's magic protagonist dick or whatever. I wanna at least keep it somewhat consistent.
Well, from my point of view, you're succeeding at that goal so far. So good job there. 👍
You've done a great job, honestly. It didn't feel forced or pushed down your throat or anything of the sort, it was just .. there. Like a normal thing, which it is. Didn't distract from the main story, didn't take up 3 plot lines to cover, it was just a thing.
Very good so far. Good characters, great dialogue, SUPERB goofy comedy (very big W) and the story seems interesting so far. Im also surprised by how similar it sounded to The Headmaster, Yet how it was very different (in a great way). I hate when these games make you act like the bad guy or make you do something stupid, so being able to NOT do some things is a huge win for me personally. Dont like seeing the MC's face but other than that? Great game. (p.s *spoiler*.............................................................................................................. Great now could we get more ghost hunting? i actually really liked that part, very spooky scary)
Hah, thanks man. The game was always kinda intended to be like how the headmaster would be if I were making it. I love the concept, but I'd have made many changes if it were me, so here we have Stormside. I figured there would be no point in making a game that was just the same thing, because if that's what I wanted, then I might as well just play the Headmaster. MC's face is something I would likely remove if I were making certain parts of the game again, but instead I'm just showing it less from now on. And yes, more ghost hunts on the way. The next one is planned to be more extensive than the previous, though I don't know exactly when that'll be coming out. Glad you liked it :D
The game's plot develops very quickly, and content appears very often and in unexpected places. And it is often very original and interesting. And there is a lot of content, I played 18 hours, and if you judge by the gallery, I only completed 40% (but I read slowly). I recommend 👍
ok ph. Your character seems nice though. Actually I'm making one same kind of game myself lol...
Actually kind of incredible. The game seems far from being finished, but even so it's probably one of the best of these types of games I've played. Looking forward to future updates.
Wow I've stumbled onto a real gem here. My only problem with the game is that we see the mc which kind of ruins the immersion for me, any chance well get an option to change that in the future? The amount of choices and quality of life options we already get are great so this would be the icing on the cake. Other than that though great job man and I'm exited to see where this game will go :)
Unlikely that the 3rd person perspective will be removed simply because it allows for more interesting camera angles, and also half the sex scenes are almost unwatchable in first person in this case. However, I decided a couple versions ago to significantly reduce how often his face shows up the way it does near the start of the game (It does still show up sometimes though). If I had time, there are many things I'd change about the start of the game, but I prefer to spend the time I have on making new stuff instead. But yeah, sometimes I gotta use 3rd person for sex scenes some positions really just don't look very good at all in first person. Like imagine a pronebone where MC has the girl in basically a chokehold. Your view would be like, maybe an extreme closeup of the back of her head or something. It's also useful for when MC is doing something that requires him to be behind a girl, but I wanna show the girl's face for whatever reason. So yeah, it's not likely to be a feature I add, sorry about that.
That aside, I'm glad you enjoyed the rest :D
More choices and probably quality of life stuff on the way in future versions too. Currently working on a way to let people filter save files based on which route you're on in that save. The same way the scene gallery filter works, except it'll be like "Show me all saves where I'm on Hikari's Romance route, but Riley's Submission route". Considering how many options there are, I wanna make it as easy as possible for people who like to experience everything to keep their saves organised. For now, we just have the save hover thing.
Yeah that makes sense. In fairness I don't mind when I just see the back or side of his head, Its just the close ups of his face which are slightly annoying in my opinion, but good to hear that it will be less frequent.
Also having saves separated by playthrough would be awesome, I wish more games did that. There's already so many quality of life features which are fantastic though. I really like how much description there is for the choices. And the option to remove lesbian content is a great feature. The more options the better so everyone can enjoy. Great to see a dev that really cares about their game :)
I play a lot of these kinda games, and more often than not I find myself disappointed. This however is not one of those times. Character designs, animations, sound, my guy you have nailed them all. story and setting is a tiny bit on the weak side but given the plot I totally get it. I see much potential for this to be something even more awesome in future, and i honestly cant wait till you complete the project. honestly i wish i had found it once you were done cuz id probably have finished it in one sitting lol. job very very well done bud, cant wait to see what the future holds
Hah, thanks man :D The whole point of the game when I started making it was to make a game that was basically the sort of thing I already liked, just with none of the stuff I don't like. Namely, lack of animation, sound, choice. All that stuff. I figured it couldn't be all that hard to do, so I just decided to try it. I was right, it isn't that hard technically, but it does take ages.... I have no idea how devs who are making multiple games at the same time do it. Just one is plenty lol.
I like the whole punishment school thing, so kinda just wanted to do my version of it. Originally this was just gonna be a fuckfest game, so I didn't even really have a plan for a main plot or whatever, but I found after the first release that I kinda wanted to change that, so I made one up. Turns out writing is pretty fun, lots of fun stuff planned.
Glad you enjoyed!
Hi there,
Great game so far. Any plans of adding more to sex stats? Maybe a count of how many times they have been fingered or received cunnilingus? Or even a count of how many lesbian encounters they have had?
No current plans. When I first implemented them it was because I just figured it might be fun, but then I decided to implement them into the gameplay itself. Despite how obviously BS the science behind the collars and chips must be, I think I kinda set myself a limit for what would actually be recorded with them. I didn't really want it to get too specific. Plus, it's kinda nuts how much people read into these stats so if I were to add new ones I'd have to think about historical data. I don't really wanna deal with people losing their minds over things that happened before the game again, so for the most part I just let players fill in the gaps themselves or with context provided by the game. (Such as the Riley/Cassie stuff. You don't know how many times they've fooled about in the past, but it also doesn't really matter.)
Fair enough. I just figured the lesbian counter would be kind of hot or could possibly lead into more story content. Like if one of the characters had a number, then it could be something we question and lead into a girl's background story, like if they had a previous girlfriend or something.
Didn't realize people had problems with the stats when they could just erase it when they get a new phone. Thanks for the answer though.
Yeahhhhh it's a little nuts to me how hung up on the fine details some people get. That's not the only reason though. It's also a UI thing. Adding more would mean reconfiguring the UI somewhat because making the font smaller would make it quite hard to read imo. With regard to the lesbian thing specifically, I prefer to have that sort of thing come up through the story. I don't really like to label characters as potentially lesbian or bisexual just for porn game reasons. Instead, there's gotta be a plan for why they swing that way from a story perspective. It's hard to explain without spoilers, but basically I don't really want to treat bisexuality as a fetish, instead I just want to feature any characters who happen to not be straight just as characters who happen to be that way, and portray that aspect of them when needed outside of just using it as a justification for lesbian content. Easier said than done since I'm not a writer, but it's what I want to do long term anyway. Whilst I do think it's fun to give little bits of story through the sexual stats, I don't want to form too complete of a picture with them, or at least not yet. Who knows for future? Certainly not me...
Of course, it's still a porn game so it's also planned that if you push for it you can get basically any of the girls to engage in lesbian type stuff, which does complicate my plan for the portrayal of bisexuality, but I'll tackle that at a later date.
I hope the time where we can collar someone comes soon!
Also, please let us give Logan some love! Doesn't have to be with Akemi or Hikari, but why not with one of the second year girls? Just imagine, someone does something bad, and you offer them the out of going out with Logan to not be punished. It'd be hilarious for the dude to be happy, without registering the implication that being with him counts as a punishment haha
Heh, I've gotta admit this is a first xD. Nobody tends to want Logan to get anyone, mostly because of how he is. Admittedly, he's probably not gonna end up with any of the existing characters, but that's not to say a character won't be introduced specifically for him, who won't stick around long enough for the player to really get attached. No current plans, but I think if he were to end up with someone, it would have to be someone the player hasn't had any opportunity to become attached to.
Also, you can actually collar both Sasha and Riley by the end of 0.22, so we're getting there ;D
Hi, I know in the intro you warned about scrolling forward causing issues. I noticed that I may have incurred a flickering in overlay (like when the onion is found, screen flickering to black background)
It may be an artifact of my graphics card, its drivers, or that I maxed out VRAM usage in the settings.
Oh that's not about the scrolling, that is a graphical issue relating to alpha masks, which are only used in the game for the onion animation.
One potential fix though, press shift-G in game, and change the renderer to angle2. After that, close the game and try again. I've heard this fixes it in most cases, but I'm unsure what other effects it has. The flickering issue is unfortunately hardware specific as far as I know.
I believe it is either caused by incompatibility on the graphics side with Ren’Py.This is unlikely, IMO, unless you approached the overlay differently than other people have, as I don’t see the same artifact in their animations, and they certainly use animated overlays and containing alpha.
Alternately, I noticed that this issue was emergent; for the first 6 or 7 onions it was fine, then started to be an issue. This points to it being a garbage collection or memory issue. Thinking back through the use leading up to the behavior, I did review the onion images a number of times. Moreover, when it started to happen on the 8th onion, I scrolled back before the onion to the phone and the onion was still flashing and animating which seems to indicate a possible scripting issue, I think with triggered events.
Thank you for the workaround though, I’ll keep it in mind.
Hmmm, an interesting problem. I have only ever had this reported when it comes to alpha masks for videos, but generally speaking the difference is that you either have one, or you don't. It's possible that the actual file format of the video makes a difference. I'm using webm, so maybe it makes a difference for mp4 or something along those lines. I don't get these issues at all though so it's quite hard for me to test.
Ren'Py is meant to handle garbage collection by itself, and unfortunately doesn't have a massive amount of tools to debug something like that, but what I may do in future to avoid this is just create an ATL version of the same animation (Basically a simple version that can be played as an alternative) that people can swap to if they start to get issues with the animation on their system. It's one of those things I could probably pour 20 hours into and not fix, so instead I think I'll just make a setting to allow people who get the issue to essentially disable it. I'll likely do that for 0.23. Thanks for the report, and I hope that aside from the flashing issue that you've been enjoying the game so far.
Yeah, it’s been an interesting take, given the disparate paths for content.
One interesting thing I noticed that pointed to some sort of memory issue (though likely not exclusively garbage collection) is that, since the emergence of the flashing to black background on the onions, there has also been a sing flash to a girl’s static picture, in a pose from earlier, near the beginning of a sex scene with said girl. Though Python doesn’t handle these the same way it seems like a single frame during playback is referencing the incorrect memory location. I’ll follow up in your discord if I can localize ift for you.
When you say near the beginning of sex scenes, they wouldn't happen to be right as an animation of some sort starts, would they? Usually that's a case of the video being called, but not actually loading immediately, resulting in it removing the current image and showing the one below for a brief moment before the animation starts. Ren'Py isn't great at playing video, but I hear there's some new updates out that help with that, so I'm looking into converting it at the moment.
i get this in a lot of games. i always thought of it as if the frame hadnt unloaded, and was still in the background (kinda how gifs can be layered in the background), which then flicks up on screen when loading a new scene takes more than a split second
Haunted jail part killed the game for me