0.22 (It's not out yet, don't get too excited.)


Sup. I'm really just posting this here to assure anyone who's following this project, but doesn't follow it anywhere other than this site, that the game isn't dead. There's no "I've been sick" or "I've recently been in a car accident" stuff. It just takes a while to make the game. I can't work on it full time, so I kinda have to choose between cutting back on what I wanna make, or just letting it take as long as it takes. I choose the latter. 0.22 is on the way. While it wasn't intended to be as big as the last update, I've accidentally managed to make it the biggest update so far, again.

I'm not gonna go into the new content yet, but I'll list some random quality of life improvements that it includes below.

A VN version of the ghost hunt, so now anyone who doesn't like sandbox stuff can play that instead, and still get the vibe.

Reworked gallery system that includes a filter, so you can now filter scenes and images by involved characters, and the general content type.

Whole bunch of bug and typo fixes.

A moan slider in the settings so you can now change the volume of all the sexual moans that have been blowing everyones eardrums out.

A bunch of other shit, but not all of it is finished yet.

In terms of new content, I don't really have a way to quantify that properly, but I suppose I can say that so far the update has about 250 new animations, and 4000 new renders. I have no idea what those numbers will be when the update actually comes out. Guess we'll see.


So yeah. Game not dead. Hopefully it'll be obvious why it's taking a while when it does come out.

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Comments

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Just finished playing through 0.21 and really enjoyed the story so far but noticed that you took your time and did not do basic animations. Great job! Looking forward to 0.22.

Ha, glad to hear it ;D The animations in general in 0.22 are a bit of a step up from what was present in 0.21, so hopefully people like that. You come at a good time as well, since 0.22 is finally available to my Professor tier patrons, and being released to the public next weekend. (It should be the tuesday after that really, but a public release on a tuesday sounds dumb)

Sounds like good timing indeed! Did you know though, historically most things get a release for Tuesday or Wednesday? It has to do with press coverages being insane on Weekends and Monday is usually catching up with the weekend.

I used to work as a manager at a Music Store (that will date me), and also at an Electronics Boutique. About 98% of all new releases came out on Tuesdays. Always thought it was dumb until I learned about the press release thing.

Heh, yeah, seems to work a bit different for these kinda games though, since most sites that host these things tend to promote them on the actual release day, having things promoted on days where people have time to play them (I.E, the weekend) makes sense. There are people who will see something get released and think "Oh, I'll play that when I get some time", but a lot of those people will forget. Best to target a release day when people who aren't already supporting the game can see the update, and download any play it before they get a chance to forget about it.
Didn't stop me releasing the initial 0.22 version to patrons on a random Tuesday though, since I was already a bit late on it. I figure if someone is already giving me money to make the game, then they probably won't forget about it, so there's no issue. But yeah, for a public release, definitely best to do it when people actually have time to play.

(+1)

Cheers, always nice to see signs of life!

Hope development is treating you well, best of lucks!