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Hi, good game so far, but I can't find the key to the metal door in the ghost hunt... pretty hard, and impossible to get out of the sandbox once inside... Can someone give me the EXACT location of the key, it's been 2hour searching with "far / near / above /burn and I'm tired of this game...

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https://mega.nz/file/29EyTRjB#ZodVuZh4SIEL6iB3kbzCd-oybmEq84J5Klmg32Y5olw This walkthrough explains and shows exactly where the key is, but it only spawns after you tell the ghost its name. (Check the map for the exact location)

Somewhat unrelated though, but one of the reasons I get the game to tell people to save before the ghost hunt starts, is so that they can reload that save if they get stuck and wanna skip it. Skipping the ghost hunt has no consequences aside from currently making it impossible to unlock the hidden images for it, but that'll likely be changing in future.

A good game.

Shorter than I expected with the size but I guess that's all the sound effects.

I really liked the animations. Ghost hunt was well done. When the ghosthands were first introduced I thought it might be just a sex thing, having a lot of hands all over the girls; which to be honest would have been a disappointment, glad that wasn't the case. So far I've enjoyed the game a lot. I have to ask, with all the outfit unlocks(couple of them had double notifications by the way, might want to check that), are you planning to make this into a sandbox in the future? Also, that scene your PC couldn't handle; I'm just curious, what was so special about it?

Oh, I did like the inclusion of different languages. The Matsuda sisters' conversation in particular, text transformation was very smooth. Where are you from, if you don't mind me asking?

Anyway, I look forward to the future of your game, keep up the good work!

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Glad you liked it. A lot of the filesize does come from the audio, but most of it comes from images. Since the girls facial expressions change pretty frequently, it adds up. In this case, they're not just an image of a facial expression, they're whole renders. Mostly because when I first started making the game, I hadn't really considered filesize becoming an issue, and to fix it now would mean cutting faces out of literally thousands of renders. It would take weeks lol. Animations are another thing that takes up a bunch of space, but there's no way around that really without dropping the quality. Depending on how you played it, it's possible there's a bunch of animations you didn't see. I figure I'll just have to seperate releases into chapters or something in future instead of just having one massive game, because otherwise by the time this thing is finished, it's gonna be like 50GB.

If you already kinda figured all that then one other reason the game might seem sort for the filesize is the branching. Unless you went back and played the game multiple ways, there are whole scenes you won't have seen. I don't mean just gallery scenes either. I won't go into detail here but yeah, that's another thing which increases the size. It really is intended for multiple playthroughs, but not yet. I'm developing it with what it will be when it's done, rather than what it will be when the next version is done. I get pretty mixed feedback on that fact, but that's ok.


It was originally planned to be a sandbox once they got to the academy, but I scrapped the idea because I didn't want the scope to run away from my capabilities. I figured it was safer for the longevity of the project for me to make it a standard VN. I did still want to include sandbox aspects though, which is why the ghost hunt is the way it is. There's another one planned which I'm hoping to be a larger, more in depth version of the first one. (As in, same concept, but new location and story, with new stuff like more events, a ghost that actually moves, etc)

 It was super fun to make, but I think I'd get burned out pretty quick if I tried making a whole sandbox game, rather than just a section.


The outfits are there mostly as just a dumb collectable, and don't currently do anything. They were originally supposed to give you a way to pick your favourites of each category, and it would increase the chance that a character would wear that outfit in the main game, but this was back during the sandbox plan, and has since been scrapped. I'd love to do it still, but the amount of work it would take, vs how much it would actually matter, just isn't worth it. Also, I'm aware of the double notification thing, if you're referring to when you load a save and the notification goes nuts. It's definitely a bug, but I'm not sure why it happens, and haven't yet put the time into working it out, since it's very minor. If you're talking about multiple notifications at once, if they're for the same outfit then yes that's a bug (Though not one I'm aware of). If they're for different outfits, there are a few points in the game where you unlock multiple outifts at the same time, and so it could just be that.

The scene that my PC died on is a strange one. There's nothing particularly special about it, it's just a conversation between Kellin, Akemi, Olivia and Taliya that takes place in the dorm common room. No clue why my PC seems to dislike that scene specifically, but my GPU is a 7 year old 980ti which has seen almost daily use for those 7 years, so I'm surprised it still works. I figure since it's not that important of a scene, I'll just fix it when I can, and people can make do with my incredible MS paint skills for now. It wasn't worth delaying the 0.21 release over imo.


Glad you like the translation effect. Foreign languages (Well, foreign to me) are something I wanted to try to do in a somewhat specific way. I wanted to simulate the fact that MC doesn't speak these languages, by banking on the fact that the player most likely doesn't either. Or at least not both of them. As such, I don't provide translations most of the time. If what's said is something important enough that MC should know, he'll just ask the girl to tell him what they meant. (Just as you might if you had a partner who's native language you didn't speak.)  

However, because it's implied that MC would be hearing the words they're saying, he would at least hear the sounds the words make, which is why I provide the romanization for the words as well, since most people who don't speak Russian or Japanese aren't gonna know what all the cyrillic or kana characters sound like. Silly detail really, but I like silly little details. 

The exception to this is when it's important that the player knows what's being said, and either isn't present, or it's an entire conversation which isn't practical to have a character translate to MC, such as with the Akemi/Hikari talk scene. (There's 4 different versions of that scene btw, depending on what happened to Hikari :D) For scenes like that, the translation effect is used to imply the conversation is taking place in a language other than English. (One guy thought it was an MTL bug lmao) 

I really didn't wanna just put "*In Japanese*" at the start of each sentence. I'm British, and I don't speak either language myself, though bits and pieces of both. 

I'll most likely be using the translation effect for Sasha later on as well, because I have plans for her which will necessitate full Russian conversation. Sasha's overall story is probably my favourite out of the girls, even though Riley is best girl.


I'm glad you decided to go with the normal VN route, I much prefer those to sandboxes. I mean, I personally don't mind the size, as long it's properly downloadable(i.e. not on Mega), could be 100GB for all I care, though that would be problematic for you, obviously, and your mobile users will be screaming. So do what you have to do(except cutting stuff).

In regards to outfit notifications, yes there were for the same ones(I was doing thorough rollbacking to confirm). I remember there were 2 cases, one of them I believe was during Riley and Cassie at your home scene, so there were 3 total lines of text, don't recall the other occurrence.

I forgot to ask; with the full course students arriving in the following week, will they be included in the story?

Lastly, are names for saves something people have been asking for? For me personally it's quite annoying. Just extra unnecessary clicks. I can already see what scene it is so I don't see what the point of naming saves would be. Might be just me though.

I'll take a look to see what's up with the outfit thing. Ultimately, I want to replace them with different animations. What you see in game is basically a placeholder system that stuck. Dunno when I'll get time to do it, so right now replacing it, and/or fixing the bug relating to the notifications is a fairly low priority. I've put it on the list though. Thanks.

In the next update, the 2nd year students will be showing up. They're mostly background characters meant for the purpose of populating the academy a bit more, but I do plan some scenes with them, as well as some characterisation, just not to the same extent as the main 7. I'm trying to make sure this doesn't become one of those games with 30 different girls, and maybe only a couple of them ever end up getting fleshed out. That said...

There are a couple of other girls who will be joining the story after a while, but I don't expect them to show up in the next update. Most likely the one after that. These girls are technically side girls, but they're side girls who have significance in the stories of some of the main girls, so they'll be joining the story as actual characters, who will most likely get places in the profile screen, even though they won't have as much content or attention as the main 7.

Named saves are something that was asked for a bunch. Mainly because of how much the story branches and/or is planned to branch. However, I do plan to put on a toggle for it in the next update. 
Most people who wanted named saves said it was because they didn't want to have to play though the whole game again to unlock everything, so they needed the named saves to keep track of key choices so they could unlock all the scenes. The gallery unlock is a very recent addition. Even though it does unlock all scenes, it doesn't unlock the build up to those scenes. Regardless of their reasons, yeah it was a popular request, so I put it in, I just forgot to make it optional at the time. It's on the list.


With regard to download size restrictions, I'll probably look at getting Gdrive set up as a proper secondary host for the game. I was impressed by how quickly the game uploaded to it. I'll still use mega as my primary since most people seem to have no issue with that, but it can't hurt to have Gdrive as another option. $2/month for 100gb of storage seems fine for me as long as they don't impose some kind of download limit.

I see. Thank you for all the info.

Cheers!

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Hello.

Could you upload it somewhere other than Mega?

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I can do at some point tomorrow, but this will likely be the last version I can do that for. The only other one I trust is google drive, and they have a limit of 15gb unless I pay for it. Already paying for mega, so that's my primary. Out of interest, what's the reason mega doesn't work for you?
To be clear though, there are mirrors on f95 if you're on there. I didn't put them there, but I'm lead to believe it's the same content.

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Size download limit.

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Huh, interesting. As it happens, I share my bandwidth from Mega so in theory people shouldn't be affected by download limits. Regardless, I'm uploading 0.21.02 to google drive at the moment, so I'll post links here once it's done. Probably an hour or so.


Was quicker than expected. Gdrive links are up.

Thank you!

not sure if its a bug or something, but the onion thats supposedly in the area when talking to Akemi and Hikari isnt where it says its supposed to be in the walkthrough. 

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Yep, it does seem to be there, it's out of focus, and hard to spot, but it's there. It's just to the right of where Akemi stands while she's on the phone, partially obscured by the door frame. (Unless it's a bug. It unlocks an onsen type picture, so check to see if you've already unlocked it I guess.)

Will you be porting this to Android at all?

I don't currently have any plans to, but this is mainly because people seem to do it for me. I think there's an android version of 0.2 floating around on the internet at the moment, but I don't know how well it works. I'm not really sure how well 0.21 would work on android even if I did port it, given the nature of one of the sections in it, but if I find out there's a 0.21 port somewhere, I'll link it here. (Assuming I can verify it doesn't contain malware or whatever)

thanks!!

cant we have an official one made by you , it will be much appreciated

Maybe at some point, but it's not a focus. It's not as simple as just pressing the "build android version" button. There are whole sections which would most likely need to be reworked, and a bunch of screens that would need to be redone. I will say though that if I ever get to the point where I'm making enough from this to go full time, I'd probably hire someone to do it.

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Please port this game for android thanks

works on joiplay. thats better then small resolution android port :3

Which link do I download for JoiPlay?

Awesome. But is there a walk through?

There is actually, but only up until the start of 0.21. Here's a link to it. (It's not made by me, and is unofficial, but accurate. It was made by Vashaldias on F95.)

https://mega.nz/file/T4kn0D7K#Itm4wdC0ZASBzeUEr4cjXJTU-K0rhSBkEo3aNbKC8CY

For questions or help specific to 0.21, there's usually someone in the discord who will know the answer. (Most of the time, me, but there are a few people who know the game kinda in and out there.)
https://discord.gg/MB3pmtTKYu

I am about to head the uni. I was curious can you turn Cassie or Riley submissive yet?







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Not yet. Next update is coming near the end of January (For the patreon guys. Will be released here for the public 2 weeks later), and that update starts that kinda thing for Riley if the player chooses to go in that direction. Cassie's stuff comes in the update after that most likely. Cassie got quite a lot of attention early on, so she isn't featured too much in the next update. It's mostly Riley and Sasha.

So I noticed that bout Cassie. I kinda thought it would been Riley. But so far enjoying it. oh yea just wanted say Olivia reminds of the Headmaster AVN, Donna Peterson both think they are above everybody

Riley is admittedly my favourite, so I did want to make content for her, but since the game works chronologically, her story doesn't really start until the dates covered in the next update. Luckily, this does mean that she has scenes in the next update, all of which involve the player in some way.

Cassie's story hasn't really started yet either, but she's definitely less shy than Riley is, so she got featured a bit more heavily early on. I kinda want to let the player give the girls a reason to fall for him before they actually do, and so most of the girls content doesn't start properly until their stories start. The exception to this is Cassie though, who kinda just decided she liked MC the first time they actually met. She a hoe though, but a loyal one.

Just curious but Olivia and Akemi are they lying bout we cann't punish them?

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It's been confirmed in the game that Olivia isn't lying at the moment. As for Akemi, well that would be telling, wouldn't it? xD
Her whole thing will be addressed in future updates, most likely 0.22

Hi. I've come across a bug or something. At the end of the conversation between Hikari and Akemi right before Hikari gets her 1st punishment, the game crashes and completely closes out.

This bug usually affects some AMD GPUs. I have a fix for it, but forgot to apply it to the offending transition in the part of the game you talk about, so I'll be fixing it in 0.21


In the meantime, press shift-g in the game, and change the renderer to ANGLE2, then relaunch the game. This fixes the problem for most people. (Let me know if that works)


Sory for late reply. There was no notification for some reason.

Worked great, thank you.

Glad to hear it, hope you enjoy the game :D

when one selects the path where Cassie has no sexual relationship with Riley quite a lot of the story is skipped in "3) DormChat1.rpy" label dormchat1_dildo1:

in line 546 dormchat_dildoL is called but that's a function w/o return and it is not pssible to see Riley thinking about masturbating and sex toys.

the variable HikariPush is always false - does not really change the plot but you should change it in 2) Hikari Punishment1.rpy around line 560 to "$ HikariPush = True"

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Dammmn :D doing my job for me, thanks. I'll take a look into these. That scene that gets skipped is supposed to establish that Riley is shitty at getting herself off, so I definitely wanna fix that asap.
There was an issue recently with the return stack, so it probably got busted by that. I'm hoping to release a patch either tonight or tomorrow that addresses quite a few bugs, so I'll fix it in that. (Suddenly got a jump in players, and naturally, bug reports.)

Already fixed the HikariPush one though for the patch. Very quick fix since you told me exactly where to find it in my shitty code xD

Both issues fixed and going into the next version, as well as a patch I'm releasing soon to fix a bunch of stuff. Thanks for the report.

Great game! I'm a sucker for player choice, so I loved it!

I've got a question though, regarding the Magistrate role. It's said that there are second year students due to arrive, does that mean they were supervised by a previous Magistrate in Stormside? Or is all this system just now being put in place and they got to study a year for basically free? Kinda curious about that.

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There's only one Magistrate. The system is new for the year the game takes place in, so previously the now second year students would have faced higher fees (Lowered now, due to the GATDAM system)

Admittedly, I just made that up. I hadn't really thought about the financial situation of the second year students. They're intended mostly as background characters so the academy has more than 7 girls in it. They may have some scenes, but I'm not 100% sure yet.

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Heya, bug report! When you get to the basement, and Akemi messages you, you can't see any of the texts you or her send during that conversation. You still get a choice in between them, and then the game progresses as normal (far as I can tell). EDIT: After the next choice, if you go and check the message app, you can read the conversation.  EDIT 2:  Oh, but then if you close the phone, the messages actually stay on screen lol, defo should look some into it. 

Ah yes, this has been reported before. It's not clear why it's happening, but I think I know how to fix it (So I'll be patching it soon.) Typical of course that I can't reproduce it on my saves at all. If you know how to enable the console in Ren'Py, you can do that and then run the commands below. (Exactly as written. Case sensitive. Do it while the phone is open and the messages should pop up)


hide screen AkemiMessages

show screen AkemiMessages

Olivia is such an unlikable character, not that she's meant to be likable but damn, lol. Karma hitting her like a sack of bricks is going to be satisfying to see.

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Hehe, yeah she's basically rage bait. There are plans for her beyond this, but I'm expecting most people won't treat her very kindly xD

Will be interesting to see how her redemption arc goes. Until then seems MC is full time Magistrar part time brat tamer lol.

Looking forward to future updates!

I just met Olivia, I see why you dont like her. She already on my shit for messing with Riley and Cassie..

Hah, yeah. She leaves a hell of an impression, that's for sure.  Will be a night and day difference in behavior some day

If you play the Headmaster, she reminds of Donna Peterson..

any femdom in this game and character name, please?

or dominating personality female character name 

Nothing yet, but there's a character called Olivia who will most likely have content like this as an option. 

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can you make version 0.11 downloadable in itch io

If you mean on the app, I need itch to increase my upload limit first. There's a 1GB limit for files. 0.11 is more that 1GB. I'm working on it.

when will it be done?

is it done yet?

I'm waiting to hear back from itch. To get a higher limit for uploads, I had to email them. I don't know how long they take to respond, but they haven't responded yet.

ah ok

done yet its like a long day ago

its like a week pls make it downloadable

It's out of my control. I can't do anything until itch respond to my support ticket.

when will version 0.11 be free?

0.11 will be wrapped up into 0.2 along with 0.12 which it's replacing the paid version later today.

0.2 will then be released for free once it's complete but I'm not 100% sure when that'll be. (IRL job gets in the way sometimes)

This will be explained properly in a development log later today when I'm back at my computer.

Is it possible to make this game downloadable on the itch.io app?

Done, I didn't actually know about the app lol. Turns out it was because the downloads were hosted on mega and not on itch. I've put a copy of the public version on itch so now they'll work on the app. Just be sure to select the relevant "(Itch hosted)" file.

Unfortunately I can't make the early access version available on there just yet as I'm currently still affected by the 1gb limit on file uploads. As soon as I can get that overturned, I'll start moving the files to itch hosted for better compatibility.

Alright! Thank you.

really nice! not bad at all, enjoyed it very much. Looking forward to future updates

Thanks man, I appreciate that. :D

Does this work with joiplay?

No idea. My phone apparently has too high of a version of android to run joiplay, so I can't test it. This version is free though so you could try it and see if you wanted. 

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Thanks man, I try to make to make the animated scenes as interesting as I can. :D I'm hoping to upgrade my computer at some point so I can get smoother animations with the liquid (And increase quantity where needed)

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